Skip to content Skip to navigation

SMU Board Game - GIGAME (Grade Inflation)

Project Description: An electronic roll-and-move board game, where students roam through a virtual SMU and earn points through correctly answering questions (MCQ, True/False, open-ended questions) of increasing levels of difficulty. The game can be played as a single-player or multi-player mode. In the multi-player mode, students can play as opponents or collaborators.

Motivation:Instructor would like to develop a game which engages and enables students to:

  • Consolidate objective skills and knowledge while having ‘serious’ fun i.e. playing serious games or games for serious purposes (Abt, 1970)
  • Play on their own or compete with peers, as an in-class or out-of-class activity
  • Reflect on their performance through feedback and competition with peers

Deliverables / Outcomes: The game can be played outside of class time, either as a form of revision for the topics learnt or preparation for future classes. Instructor also used the game in class for students to practice and revise materials.

Last updated on 21 Apr 2017 .