Welcome Address
Associate Professor Lieven Demeester
Associate Provost (Teaching and Learning Innovation)
Director, Centre for Teaching Excellence
Singapore Management University
Writing Cases and Teaching Notes for Game-Based Learning and Gamification
Centre for Management Practice
Singapore Management University
Most of the games presented at LIFE 2023 are accompanied by a case and a teaching note. These documents will typically be written after each game project development is complete.
The cases explain the game in detail and outline the concepts and theories that it accomplishes while the Teaching Notes also contain lesson plans which faculty users may use to guide their classes on utilizing the game effective.
Dawn of the Duck - An Evolution Experience
Professor Norman Li
School of Social Sciences
Singapore Management University
Engage, learn, and evolve as students take charge of a group of charismatic ducks and embark on an extraordinary evolutionary journey. Witness natural selection in action, adapt to changing environments, and uncover fascinating complexities through an engaging and interactive gameplay experience.
Co-Founders of the North
Associate Professor Geng Xuesong
Senior Lecturer Whitney Zhang
Lee Kong Chian School of Business
Singapore Management University
Embark on an epic multiplayer adventure with Co-Founders of the North, where students collaborate and compete to build towering structures on a dynamic floating island.
Inn or Out: Yield Management Simulation
Associate Professor Marcus Ang
Lee Kong Chian School of Business
Singapore Management University
Students step into the shoes of a savvy hotel manager in Inn or Out! They attempt to navigate the challenges of high-demand holiday periods, strategically optimize bookings, and prevent costly empty rooms or frustrating overbookings.
SMU Challenge
Associate Professor Seow Poh Sun
Senior Lecturer Wong Suay Peng
Associate Professor Sterling Huang
School of Accountancy
Singapore Management University
SMU Challenge is a fast-paced mobile game that puts students’ knowledge to the test with a series of rapid-fire multiple-choice questions. Race against the clock, earn double points for every correct answer. Trigger the fever mode for an exhilarating chance to earn even more points.
Escape Room Game
Dr. Low Chin Heng
Lee Kong Chian School of Business
Singapore Management University
This immersive escape room game is designed to teach invaluable team building and people management skills! Engage in a race against time as student groups navigate the intricate puzzles and challenges within a Pharaoh's tomb.
iDecision Games
Associate Professor Dorcas Quek Anderson
Yong Pung How School of Law
Singapore Management University
In iDecision Games, students assume diverse roles and engage in dynamic, real-time negotiations with fellow students. They will hone their persuasion, collaboration, and critical thinking skills as they navigate complex scenarios, strategize, and strive to reach mutually beneficial outcomes.
Game Based Learning and Gamification in eLearn
Integrated Information Technology Services
Singapore Management University
Colleagues from the Integrated Information Technology Services talk will be talking about how Game-Based Learning and gamification can be integrated with eLearn, SMU’s learning management system
Game-based learning is an innovative approach that seamlessly blends education and entertainment, captivating learners of all ages and fostering a dynamic and engaging learning experience. By leveraging the inherent motivational qualities of games, this pedagogical method empowers individuals to acquire knowledge and skills through interactive gameplay, problem-solving challenges, and immersive storytelling.
The event will feature presentations by invited professors who have successfully implemented game-based learning in their classrooms. There will also be presentations from SMU's Centre for Management Practice and Integrated Information Technology Services team on the writing of Cases and Teaching Notes for Game-Based Learning projects and the implementation of such projects in classes.
Attendees will have the opportunity to learn how these innovative educators are using gaming technology to engage their students, enhance critical thinking, and promote collaborative learning.
Attendees will also be invited to a booth session where they will witness the design and implementation of the games, chat with the lead professors of the games and learn how to adopt the innovations to their own classroom use.