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This interactive learning object is a self-paced digital resource for students to understand and apply the different types of Machine Learning algorithms using animations, quizzes and interactive activities. Using this resource, students could easily refresh their memory of their concepts learnt.

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The Inn or Out Yield Management Simulation is an in-class simulation where students take on the role of a hotel manager in charge of room bookings and check-in.

Throughout the game, students will be prompted with guests with various profiles and the amount they will be willing to pay. Students will then have to decide whether to
accept or reject the booking.

At the end of the game, students will be rewarded for efficiently utilizing the allocated room. There will be penalties for overbooking and empty rooms.

 

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The Control Plans Blended Learning Object is a self-paced digital resource developed for the Accounting Information Systems course to support personalised learning. This digital resource delivers content using interactive visuals, practical applications of theories and provides self-check quizzes for students to learn at their own pace, at their own preferred time before attending classes. 

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This TEL project focuses on adaptive and personalized learning and teaching comprising three components: (1) deriving analysis models for evaluating topic alignment, (2) identifying doubts (misalignment) and (3) a personalized quiz recommender which uses adaptively serve relevant questions to individual student based on how well his/her alignment is to the topics taught e.g. if a student has higher alignment in Topic 1 and higher misalignment in Topic 2, he/she will be served more practice questions for Topic 2.

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In this game, the students learn about what a competitive market is like, and how a company’s decisions impact its performance. The players should learn about the uncertainty and long duration implicit in the research and development of new technology and/or product, as well as the option and trade-off in investing in improving production efficiency.

Teaching Strategy

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Hot Seat is a digital single player turn-based strategy game for PC, Mac, iOS and Android platforms. Players take on the role of a CEO in Stamford Food Limited.

Players have to manage their “assets” over 4 areas – (A) Public Opinion (B) Employee Happiness (C) Investor Happiness (D) Company Revenue At the start of the game, players set themselves a goal based on how difficult they want the game to be. They have to raise the value of their company based on the 4 assets above. The game takes place over 10 situations.

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‘Stranded’ is designed as a simulation game that provides an experiential platform to learn lessons on team leadership in a situational context based on sudden changes of events.

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Red Flags, is a mobile game that players can download on their tablet devices. The game puts the student in the shoes of an auditor and will also include a number of challenges and puzzles that reflect on the learning objectives. Students will have to manage documents and flag our any irregularities they find, all the while trying to gain a high score.

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The Mind the Drone app is a single-player virtual reality simulation which was developed for the School of Law in Singapore Management University

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