Project Description
Project Description
Project Description
Project Description
Project Description
The CSI: Academy is a follow-up (and a prequel) to the CSI: Agent on a Mission game developed in 2015. It is a single-player mobile game developed for the Introductory Statistics course.
This exciting statistical game empowers students to apply their acquired statistical know-how in a game, where they morph into CSI agents traveling in different countries around the world, analysing, interpreting, and solving statistical tasks. With each successfully accomplished checkpoint, they proceed to the next and greater challenge.
Project Description
This game serves as a simulation that helps students learn about some of the complexities involved in decision-making at the international level.
Teaching Strategy
The class is broken into different groups, which are then each assigned to a country, where each country has its own advantage(s) and disadvantage(s). Before the game begins, each group determines their country’s goal with respect to: meeting the needs of their populace, amassing wealth, and the amount of goods produced and stockpiled.
Project Description
These two interactive learning objects are self-paced digital resources developed for students in Corporate Law courses.
In the Minority Oppression Learning Object, shareholder litigation is taught via an animated scenario, interspersed with interactivity and self-check quizzes.
In the Schemes of Arrangements Learning Object, rich visuals and interactive animations are employed to communicate challenging concepts pertaining to shareholder actions.
Teaching Strategy
Project Description
This interactive learning object is a self-paced digital resource for students to understand and apply the different types of Machine Learning algorithms using animations, quizzes and interactive activities. Using this resource, students could easily refresh their memory of their concepts learnt.
Project Description
Project Description
The Inn or Out Yield Management Simulation is an in-class simulation where students take on the role of a hotel manager in charge of room bookings and check-in.
Throughout the game, students will be prompted with guests with various profiles and the amount they will be willing to pay. Students will then have to decide whether to
accept or reject the booking.
At the end of the game, students will be rewarded for efficiently utilizing the allocated room. There will be penalties for overbooking and empty rooms.
The Control Plans Blended Learning Object is a self-paced digital resource developed for the Accounting Information Systems course to support personalised learning. This digital resource delivers content using interactive visuals, practical applications of theories and provides self-check quizzes for students to learn at their own pace, at their own preferred time before attending classes.