Project Description

The Control Plans Blended Learning Object is a self-paced digital resource developed for the Accounting Information Systems course to support personalised learning. This digital resource delivers content using interactive visuals, practical applications of theories and provides self-check quizzes for students to learn at their own pace, at their own preferred time before attending classes. 

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This TEL project focuses on adaptive and personalized learning and teaching comprising three components: (1) deriving analysis models for evaluating topic alignment, (2) identifying doubts (misalignment) and (3) a personalized quiz recommender which uses adaptively serve relevant questions to individual student based on how well his/her alignment is to the topics taught e.g. if a student has higher alignment in Topic 1 and higher misalignment in Topic 2, he/she will be served more practice questions for Topic 2.

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In this game, the students learn about what a competitive market is like, and how a company’s decisions impact its performance. The players should learn about the uncertainty and long duration implicit in the research and development of new technology and/or product, as well as the option and trade-off in investing in improving production efficiency.

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‘Stranded’ is designed as a simulation game that provides an experiential platform to learn lessons on team leadership in a situational context based on sudden changes of events.

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Red Flags, is a mobile game that players can download on their tablet devices. The game puts the student in the shoes of an auditor and will also include a number of challenges and puzzles that reflect on the learning objectives. Students will have to manage documents and flag our any irregularities they find, all the while trying to gain a high score.

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The Mind the Drone app is a single-player virtual reality simulation which was developed for the School of Law in Singapore Management University

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A Hunter's Tale is a single-player strategy game developed for the Law of International Trade course to convey the concepts of risk and mitigation through a game-based approach.
 
Students take on the role of a lone spearman hunting exotic creatures for a living and delve into preparation for their hunts.

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Advances in adaptive learning technologies have now made it possible to personalise the learning experience for each individual student – targeting improvements in weaker areas, helping with knowledge retention and providing feedback that is “just in time, just enough, and just for me.”
 
Adaptive digital learning, t

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The Financial Accounting Learning Objects is a series of self-paced digital resources developed for the Financial Accounting course to support self-directed learning.

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The Writing and Reasoning learning object is part of a series of self-paced digital resources developed for the course conducted by the Centre for English Communication.
 
These learning objects use rich visuals and animated stories, to communicate challenging concepts pertaining to argument structure, reasoning, and construction.
 
 
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