Cases and Teaching Notes

The following TEL Projects are accompanied by a Case Study and Teaching Notes which explain the game in detail and outline the concepts and theories that it accomplishes. 

Teaching Notes also contain lesson plans which faculty users may use to guide their classes on utilizing the TEL Project.

The material below is written by the faculty lead and case writers from the Centre for Management Practice.

For more information about the project, cte [at] (contact CTE), visit our Projects page or click on the individual project links below.


REA Model

Resource Events Agent Data Model Learning Object
Self Paced Digital Tool

Associate Professor Seow Poh Sun (School of Accountancy)

Professor Gary Pan (School of Accountancy)

The REA Model learning object is a self-paced digital resource developed for the Accounting Information Systems course to support self-directed learning.

The learning object helps students consolidate their understanding of the REA Data Model, a model in the Accounting Information Systems used to define and analyse data requirements needed to support the business processes of an organisation. Through the simulation of the transactions of a Yogurt Shop, students go through a step-by-step process of identifying and applying the REA data model.


Machine Learning

Machine Learning Learning Object
Self Paced Digital Tool

Senior Lecturer Seema Chokshi (School of Computing and Information Systems)

This interactive learning object is a self-paced digital resource for students to understand and apply the different types of Machine Learning algorithms using animations, quizzes and interactive activities. Using this resource, students could easily refresh their memory of their concepts learnt.

Financial Statement

Financial Statement Analysis Learning Object
Self Paced Digital Tool

Associate Professor Yuanto Kusnadi (School of Accountancy)

This interactive learning object is a self-paced digital resource developed for students in fundamental accounting courses. Through animations, interactive visuals, and self-check quizzes, students learn about the nature and purpose of conducting financial statement analysis, practice using different tools for analysis, and learn how to identify warning signals which emerge in the course of analysis.

Inn or Out

Inn or Out Yield Management Simulation
Single-Player Game/Simulation

Associate Professor Marcus Ang (Lee Kong Chian School of Business)

The Inn or Out Yield Management Simulation is an in-class simulation where students take on the role of a hotel manager in charge of room bookings and check-in.

Throughout the game, students will be prompted with guests with various profiles and the amount they will be willing to pay. Students will then have to decide whether to
accept or reject the booking.

At the end of the game, students will be rewarded for efficiently utilizing the allocated room. There will be penalties for overbooking and empty rooms.






SMU Challenge
Single Player Game/Simulation

Associate Professor Seow Poh Sun (School of Accountancy)
Associate Professor Sterling Huang (School of Accountancy)

Senior Lecturer Wong Suay Peng (School of Accountancy)

The SMU Challenge is a mobile trivia game app (an update to the previous SMU Accounting Challenge ACE Game) where faculty can upload questions and have students compete and answer them via the app.
The primary motivation and purpose of using this game are for personalized learning with self-paced digital tools and to learn more about the subject matter in an engaging way. 

Co-Founders of the North
Team-Based Game/Simulation

Associate Professor Geng Xuesong (Lee Kong Chian School of Business)

Co-Founders of the North is a digital multiplayer turn-based strategy game. Players take on the role of “co-founders”, so named for their joint pioneering role in constructing buildings on a set of four fantasy islands. Players must both compete and cooperate, having to balance limited resources and allegiances while contending against each other’s hidden agendas. Collaboration is essential to winning, yet only a single player will ultimately win.


Stranded: A Spark of Hope
Single Player Game/Simulation

Dr Rani Tan (Lee Kong Chian School of Business)

The ‘Stranded’ game is an experiential platform to learn lessons on team leadership in a situational context based on sudden changes of events. It is modelled primarily upon variables associated with contingency theories of leadership. The setting is a future dystopian world where resources are scarce and different cities are at war with each other as they compete for resources. The player (the student) has to assume the role of a leader of a team now stranded in a desert because their vehicle in the form of a van is damaged.


Red Flags Accounting Fraud Game
Single Player Game/Simulation

Associate Professor Seow Poh Sun (School of Accountancy)
Associate Professor Gary Pan (School of Accountancy)

Red Flags, is a mobile game that players can download on their tablet devices. The game puts the student in the shoes of an auditor and will also include a number of challenges and puzzles that reflect on the learning objectives. Students will have to manage documents and flag our any irregularities they find, all the while trying to gain a high score.


Mind the Drone: Virtual Reality Simulation
Single Player Game/Simulation

Professor Gary Chan (School of Law)

Mind the Drone is a virtual reality (VR) game that requires a single-player only. The player is asked to select evidences in an accident case in which the victim had severe injuries. The game allows the players to analyse the scene of the incident where the accident took place and also analyse the nature of the injuries sustained by the complainant. It also allows the player to take into account the hospital recovery costs incurred by the victim and assess the lapses on the part of the event organisers, in whose event the accident occurred.


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