Cases and Teaching Notes

The following TEL Projects are accompanied by a Case Study and Teaching Notes which explain the game in detail and outline the concepts and theories that it accomplishes. 

Teaching Notes also contain lesson plans which faculty users may use to guide their classes on utilizing the TEL Project.

The material below is written by the faculty lead and case writers from the Centre for Management Practice.

For more information about the project, cte [at] smu.edu.sg (contact CTE), visit our Projects page or click on the individual project links below.


 

SMUChallenge

 

 

SMU Challenge
Single Player Game/Simulation

Associate Professor Seow Poh Sun (School of Accountancy)
Associate Professor Sterling Huang (School of Accountancy)

Senior Lecturer Wong Suay Peng (School of Accountancy)

The SMU Challenge is a mobile trivia game app (an update to the previous SMU Accounting Challenge ACE Game) where faculty can upload questions and have students compete and answer them via the app.
The primary motivation and purpose of using this game are for personalized learning with self-paced digital tools and to learn more about the subject matter in an engaging way. 


Co-Founders of the North
Team-Based Game/Simulation

Associate Professor Geng Xuesong (Lee Kong Chian School of Business)

Co-Founders of the North is a digital multiplayer turn-based strategy game. Players take on the role of “co-founders”, so named for their joint pioneering role in constructing buildings on a set of four fantasy islands. Players must both compete and cooperate, having to balance limited resources and allegiances while contending against each other’s hidden agendas. Collaboration is essential to winning, yet only a single player will ultimately win.

 


Stranded: A Spark of Hope
Single Player Game/Simulation

Dr Rani Tan (Lee Kong Chian School of Business)

The ‘Stranded’ game is an experiential platform to learn lessons on team leadership in a situational context based on sudden changes of events. It is modelled primarily upon variables associated with contingency theories of leadership. The setting is a future dystopian world where resources are scarce and different cities are at war with each other as they compete for resources. The player (the student) has to assume the role of a leader of a team now stranded in a desert because their vehicle in the form of a van is damaged.

 


Red Flags Accounting Fraud Game
Single Player Game/Simulation

Associate Professor Seow Poh Sun (School of Accountancy)
Associate Professor Gary Pan (School of Accountancy)

Red Flags, is a mobile game that players can download on their tablet devices. The game puts the student in the shoes of an auditor and will also include a number of challenges and puzzles that reflect on the learning objectives. Students will have to manage documents and flag our any irregularities they find, all the while trying to gain a high score.

 


Mind the Drone: Virtual Reality Simulation
Single Player Game/Simulation

Professor Gary Chan (School of Law)

Mind the Drone is a virtual reality (VR) game that requires a single-player only. The player is asked to select evidences in an accident case in which the victim had severe injuries. The game allows the players to analyse the scene of the incident where the accident took place and also analyse the nature of the injuries sustained by the complainant. It also allows the player to take into account the hospital recovery costs incurred by the victim and assess the lapses on the part of the event organisers, in whose event the accident occurred.

 


 

Rate this page